The popularity of "Eidolon Pallu" also comes at a high cost for developers - Takuro Mizobe, CEO of developer Pocketpair, recently tweeted that he was surprised to realize that he may go bankrupt due to server operating expenses, because the estimated server service fees in February are as high as 70.53 million yen (approximately US$478,000/3.385 million yuan).

He joked, "Wait, maybe we're going to go bankrupt because of server costs?"

Previously, the developer had released data stating that the game had sold approximately 12 million copies on Steam, with total revenue of approximately US$360 million (calculated at US$30 per copy, of course the game is cheaper in the low-price area). Even if calculated at a 30% Steam commission fee, the company still has a surplus of 252 million yuan. This does not include revenue from the game's launch on the Xbox platform and GamePass.

Nakajo Boto, the chief network engineer of "Phantom Palu", replied to his boss's post: "Following the order not to allow server terminals under any circumstances, we prepared the server without considering the cost. We will continue to do our best to ensure that all players can fully enjoy the game! US$478,000..."

Another point worth worrying about is that "Eidolon Parlu" cannot sell 12 million copies every month, and the game is not a service-based game or a subscription-based online game, and the game does not contain any micro-transactions. The server alone requires a monthly fee of US$478,000, not taking into account the company's operating costs... This is obviously a large expense.

Although the number of players will inevitably gradually decrease in the future, which will also reduce server operating costs, Pocketpair also plans to increase the number of people connected to the official server in the future. Currently, if players want to experience an online experience with more than 4 people, they need to set up their own server, which supports up to 32 people online.