Recently, developer 343 Industries changed its name to HaloStudios and announced that future games in the "Halo" series will abandon the Slipspace engine and all be developed using Unreal Engine. They said that this change means that faster and smoother development and iteration can now be achieved, and it will also make it easier for new members who are familiar with the engine to join the game. In response to this, foreign media Eurogamer sought the views of Rich Leadbetter, CEO of Digital Foundry.
Rich Leadbetter said that the "Halo" series' move to Unreal Engine will help port the game to other platforms. He said: "From a multi-platform game development perspective, it will definitely be easier for developers to move to Unreal Engine 5 than porting the existing Slipspace engine. Compared with the existing technology for Xbox and PC, an engine for cross-platform deployment is obviously easier to use."
As for whether the Slipspace engine can port the game to PS5, Rich Leadbetter said there should be no problem, but additional porting work is required. This step can be easily skipped using Unreal Engine.
What's clear is that with the move to Unreal Engine, which tools to use is no longer a question of ongoing concern, and the biggest question at the moment may be whether Microsoft will decide to release its flagship game on competing hardware. However, according to an XboxWire blog post, Halo Studios’ new project won’t be coming soon.
In addition, in June this year, foreign media The Verge reported that 343 was using Unreal Engine 5 to develop a remake of the original "Halo", which will be launched on PS5, Xbox Series