"Marvel Confrontation" was well received after its release on December 6, with the number of players exceeding 10 million in just three days. In contrast, "Star Attack" performed poorly after its release and was taken offline by Sony, and the developer was also shut down. Recently, Thaddeus Sasser, the game director of "Marvel Confrontation", was interviewed by foreign media VideoGamer. He talked about the game release situation and mentioned the reasons for the failure of "Star Strike".
Sasser believes that the reason for the failure of "Star Strike" is that "it did not bring any unique value" and prevented players from being interested in it. Some people think that "it is not as fun as "Overwatch". I got 15 sets of skins for Pharah, and I'm not going anywhere."
"Marvel Confrontation" has a major advantage. Marvel IP is very well-known, and players can play their favorite Marvel heroes in the game. "I think the trick is you need a reason for people to play your game, and Marvel Contest does that with superheroes," Sasser said. "A lot of people talk about this game and think, 'Oh my God, I want to play as Storm in the game,' I want to play as Doctor Strange,' etc. Playing a superhero sounds great, and their mind goes to all the cool possibilities that are possible. I think that's what draws people in, and if we do it well, they're going to love the game and want to play more."
One of the things that will help Marvel Contest attract an audience is to offer a fair monetization plan and battle pass. NetEase ensures that players never have to pay for playable heroes or maps. The only thing you need to spend money on are skin accessories.