The Nintendo Switch 2's debut did not reveal much game content except for a brief display of a new "Mario Kart" game screen. Ordinary players may only be able to initially feel the performance improvement of Switch 2, but a game developer conducted an in-depth analysis of this demonstration and revealed the powerful performance of Nintendo's new console.

Jerrel Dulay of Sungrand Studios, who has participated in the development of the "SilverFalls" series of games, shared his detailed analysis of Switch2 performance. Dulay has experience developing games on the original Switch, so the differences between the two generations of consoles are obvious to him. The two "most important" aspects he pointed out were realistic volumetric lighting - an advanced lighting technique that creates a sense of density in the air - and extremely detailed and unique background textures.

Since the original Switch struggled to run these two features at high frame rates, Dulay noted that their presence showed that "this console is significantly more powerful." He also estimates that the Switch 2 will have between 12-16GB of RAM. Additionally, Dulay noted real-time shadow generation, cloth simulations for flags in the background, reflection textures, and a higher polygon count for the Mario and friends character models. All these aspects are presented at a frame rate of 60fps, fully demonstrating the huge improvement of Switch2 compared to the original model.

Dulay also shared his excitement about getting started with Switch 2 development tools, as the Unity game engine of the original Switch limited his performance. Now, Dulay is confident that the game he had shelved due to the Switch's limitations can be realized as he originally envisioned it.

Nintendo will announce more information about Switch 2 and its games at the next Nintendo Direct on April 2, so stay tuned.