Before the release of Nintendo Switch 2, many players were looking forward to this new console with stronger performance. Now that the console is officially on the market, Nintendo has basically met players' expectations for graphics and running performance - games including "Pokémon: Crimson/Purple" and "The Legend of Zelda: Breath of the Wild" run better on the Switch 2.

However, foreign media thegamer pointed out that Nintendo’s use of some of the advanced features of Switch 2 in its first-party games appears to be quite conservative, especially on the issue of whether to use NVIDIA DLSS super-resolution technology. Although many third-party studios have recently actively used DLSS technology to improve image quality and performance in new or remastered versions, the two first-party Switch 2 masterpieces released by Nintendo so far have not adopted this technology.
Fortunately, according to analyst John Linneman, this decision did not seriously affect the overall performance of "Dragon Strike", although there are some small-scale performance issues in the game. Still, this choice seems a bit unconventional. Generally speaking, platform parties will hope that their flagship games can fully demonstrate the technical potential of the new console, similar to what the first-party works of Sony's PlayStation platform do.

As for why Nintendo has not adopted DLSS, some people believe that this is related to the development cycle. It is reported that the development time of "Dongqi Gang: Full Power" lasted for 8 years. Initially, like "Mario Kart: World", it was a project planned to be launched on the original Switch platform. Therefore, it is reasonable that the technical structure cannot be fully customized for Switch 2.
Analysts believe that only new first-party Nintendo games developed from scratch for Switch 2 may fully support new technological features such as DLSS, and then the graphics potential of Switch 2 will be fully unleashed.