Nintendo partners recently revealed the company's strict standards for reviewing development machines: new games must demonstrate smooth high-definition graphics or innovative features such as GameShare. Previously unconfirmed news showed that LynxByte Games once again confirmed that this handheld console will use NVIDIA DLSS 3.1 super-sampling technology.

Industry insiders have blamed the lack of third-party Switch 2 games on the slow release of development machines. Developers need these tools to create and optimize games. A Nintendo partner posted on LinkedIn that the company is extremely cautious in releasing development consoles. According to disclosures, the studio needs to prove that the work can fully utilize key hardware features including DLSS 3.1.
Blogger Doctre81 explained the review process in detail: Even if the game can run on the original Switch, there is no guarantee that it will be approved for Switch 2. Nintendo prefers to continue collaborating with studios that it has already cooperated with.

When developers submit proposals to Nintendo, they must explain how to take advantage of the Switch 2's enhanced performance - including achieving 4K/60 frame quality, or 1440p high refresh rate performance in dock mode. Supporting the C-key function of the Pro controller, mouse mode or the innovative GameShare function can improve pass rates. Studios need to demonstrate their use of some (but not all) new features in order to obtain a development machine.
Nintendo has closed all loopholes for illegally acquiring development consoles. Game manufacturers must pass a formal review process before they can release Switch 2 works.

LynxByte Games also confirmed important information about Nvidia’s supersampling technology. Analysts had previously speculated that the handheld console might use an older version of DLSS. Although DLSS 3.1 may not support frame generation technology, with system updates, Switch 2 may unlock more new-generation features.