Recently, rumors have continued to ferment that Sony may be preparing for future PS6 handheld device compatibility by strengthening the PS5’s “power saving mode”. The technology channel "Moore's Law is Dead" claimed in the latest video that the PS5's software development kit (SDK) has received a patch update, and its development focus is shifting to support for energy-saving mode.

According to the channel, the version number of the PS5 SDK was previously 12.0, but the recent patch reset it to 1.0. This move is interpreted as Sony attaching great importance to and trying to ensure that more games can adapt to low-power operation mode. In addition, according to a new document about CPU optimization, more low-power modes will "eventually" be launched in the future. The document clearly states: "New operating modes may be supported in the future, and applications may run in environments with different available CPU configurations."
"Moore's Law is Dead" further stated that a developer revealed to it that judging from Sony's development kit initiatives, the company's current priority in promoting energy-saving modes is even higher than supporting modes that utilize the additional performance of PS5 Pro. The developer quoted another document stating that "the game should be able to run using only 8 threads," which may hint at the performance level that future PS6 handheld devices may have.

One developer told "Moore's Law is Dead": "Sony has just rolled back the SDK version numbers for all of their PS5 games to 1.0 to support power saving mode (they are currently at 12.0). To be clear - they haven't even done this for PS5 Pro support. This means power saving mode support is more important to them than Pro support!"
As for the expected hardware specifications of the PS6 handheld device codenamed "Canis", it is rumored that it will use an AMD CPU equipped with 4 Zen 6c cores, and an AMD RDNA 5 architecture GPU with 12 to 20 computing units and a frequency between 1.6 and 2.0 GHz. It is expected to be equipped with about 16GB of LPDDR5X-7500+ memory with a bit width of 128 bits. The power consumption of the entire set is expected to be around 15W, and the performance target is said to be about half of the PS5's rasterization performance, but with stronger ray tracing performance.
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