Recently, the gaming community has compared the exclusive game lineups of Sony's two generations of consoles, PS5 and PS2, sparking widespread discussion. Data shows that in the five years after its release, the PS5 platform only had about 18 truly exclusive games; by comparison, the number of PS2 exclusive games during the same period exceeded 500, a gap of nearly 35 times.

Behind this huge difference is not the lack of content on contemporary consoles, but a fundamental change in the business model of the entire gaming industry. In the early 21st century, exclusive games were an important strategy to attract players to buy consoles. Nowadays, even first-party blockbusters such as "God of War: Ragnarok" and "Marvel's Spider-Man 2" will be ported to the PC platform within one to two years after the PS5 is released. This has become a key part of Sony's current business model-recovering hundreds of millions of dollars in development costs and long production cycles through cross-platform sales.

Currently, works that are still strictly exclusive to PS5 include "Space Robot Wireless Controller User Guide", "Space Robot", "Demon's Soul Remastered Edition", etc. Although "Death Stranding 2: On the Shore" and "Ghost of Tsushima" sequel "Ghost of Mount Yotei" are currently marked as PS5 exclusives, given that their predecessors have been launched on PC, it is generally expected that they will also be released cross-platform in the future.

Compared with the PS2 era, the cost and cycle of game development have undergone earth-shaking changes. Today, Sony, like its main rival Microsoft, is shifting its strategic focus to building its own ecosystem and promoting multi-platform distribution. Only Nintendo is still sticking to its classic exclusive strategy on its hybrid console.

Although the number of exclusive games has dropped sharply, PS5's game library is still extremely large thanks to a large number of multi-platform masterpieces and full backward compatibility with PS4 games. Therefore, the direct comparison between the number of exclusives between PS5 and PS2 reflects more of the profound changes in game distribution and profit strategies in the past two decades.