As one of the most acclaimed first-person shooters in history, "Duke Nukem 3D" is still regarded by many players as the most memorable "Doom clone". Even though it is not as technologically and influentially groundbreaking as "Doom", its level design, weapon creativity, interactive environment and wisecracking protagonist make this game still playable thirty years later.

Recently, Joe Siegler, who once worked at 3D Realms and Apogee Software, shared a set of old photos on social platforms to commemorate the day when he uploaded the original shared version of "Duke Nukem 3D" to BBS "Software Creations" on January 29, 1996. He described that moment as "the official release of the legend to the world." The company, now renamed Apogee Entertainment, also took this opportunity to release a short documentary, reviewing the birth of this classic shooting game through new interviews with some core developers.

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"Duke Nukem 3D" was first released as a shared version on January 29, 1996, and a full retail version was released later that year. With its interesting level design, highly recognizable weapons, detailed environmental interactions, and dark humor style, this game was a huge commercial success, with cumulative sales reaching 3.5 million units. It was considered Apogee's most successful work at the time and the highest-selling shareware game in its history.

Prior to this, the "Duke Nukem" series was actually a side-scrolling platform action game. In the early 1990s, Apogee released the first two 2D games and was responsible for publishing id Software's Wolfenstein 3D during the same period, which was also one of the important milestones in the early days of first-person shooters. The commercial performance of "Duke Nukem 2", which was launched on December 3, 1993, was obviously overshadowed by "Doom", which was self-published by id and released at almost the same time. This gap is believed to have largely contributed to Apogee's decision to completely shift the new series to 3D.

Under the new brand 3D Realms, the team has greatly expanded on the foundation laid by "Doom" to create a more realistic and interactive world for players. Different from the abstract level design and pseudo-3D presentation of "Doom", "Duke Destruction 3D" uses the Build engine to present the Los Angeles neighborhood scenes in front of players in a more life-like way. The engine introduced new features such as ramps, jumps, and the ability to freely raise and lower your head, and could interact with a large number of daily objects such as light switches, pool tables, toilets, and even strippers, making the game "surprisingly specific" and "tactile" at the time.

In addition to environmental interaction, Duke Nukem 3D is also known for its "talking protagonist." Voice actor Jon St. John gives the protagonist Duke Nukem's iconic deep voice and arrogant tone. A large number of lines are obviously taken from classic B-level action movies such as "Evil Dead Online" and "Extreme Space", making this character one of the most representative tough guy images in video games in the 1990s.

For players who want to relive this period of history, the shared version of "Duke Nukem 3D" is currently available for free download from relevant websites. The full version is available on Steam, PlayStation, Xbox and Nintendo Switch as "Duke Nukem 3D: 20th Anniversary World Tour", while the earlier Atomic Edition can be played on the Zoom Platform. Many old players recommend experiencing these two versions through source code porting projects such as EDuke32 to obtain better compatibility and picture performance.

On the occasion of its 30th anniversary, from old photos to documentary shorts, this shooting game born in the DOS era has once again evoked the common memories of players and developers of the era when "Doom clones" were in full bloom. The words "Come get some" by Duke Destruction himself are still an indelible symbol in the minds of countless players.