At the Nintendo partner direct meeting held on February 5, more than 30 Switch and next-generation platform games were unveiled, including highly anticipated masterpieces such as "Raiders of the Lost Ark: The Ancient Circle" and "Final Fantasy 7 Rebirth". However, careful players soon discovered a worrying trend: the physical versions of most works will not provide complete game cartridges, but will instead be in the form of "game key cards" or in-box download codes. According to statistics, during this direct meeting, there were only three games that truly promised to provide "complete cartridges".

Specifically, only "Raiders of the Lost Ark" (Switch 2 version), "Digimon Story: Spacetime Stranger" (Switch version) and "Super Bomberman Collection" are confirmed to be released as "complete cassettes". It is worth noting that "Raiders of the Lost Ark: The Ancient Circle" developed by MachineGames is a large-scale action-adventure game. Its core data is completely built-in on the cassette, and only the additional language pack is downloaded.
In stark contrast are several of Bethesda's titles. Its "Fallout 4 Anniversary Edition", "The Elder Scrolls: Skyrim" and the much-anticipated "The Elder Scrolls: Annihilation Remastered", which are about to be launched on the Switch platform, are all confirmed to be released in the form of "code in the box" - that is, the physical box only contains the download code and no actual cartridge. In addition, works such as "Legend of Dawn" and "Final Fantasy 7 Rebirth" will use "game key cards".

This news quickly triggered a strong response in the player community. Many players expressed disappointment and dissatisfaction on social platforms, believing that the publisher's move was to save cartridge production costs at the expense of physical collectors' experience. Some players sharply pointed out: "If a game of the scale of "Raiders of the Lost Ark: The Ancient Circle" can have a complete cartridge, it means that it is not technically unfeasible. This is purely a commercial cost consideration."

During the Switch2 life cycle, the "key card" or download code form has gradually become the norm for many third-party manufacturers. . If this trend intensifies further, the physical game market and the collection culture it carries may face severe challenges.