On the eve of the latest installment of the "Resident Evil" series, a set of comparison pictures of characters and real models once again ignited the player community. Fans displayed five classic female characters, including Ada Wong, Ashley, Jill, Claire and the new character Grace Ashcroft from "Resident Evil 9: Requiem", alongside their real-life facial scan models. The similarity was so high that netizens said they "can't tell the difference between games and reality." Many players lamented that Capcom was "far ahead" in creating hyper-realistic characters.

Behind this set of comparison pictures is the photogrammetry and 3D facial scanning technology that Capcom has introduced on a large scale since "Resident Evil 7". Relying on the powerful expressive power of the RE Engine, the team can accurately transplant the facial structure, skin texture and even subtle expressions of real actors into virtual characters. This technology has been continuously improved in the subsequent remakes of "Resident Evil 2", "Resident Evil 3" and "Resident Evil 4", gradually establishing Capcom's benchmark position in the field of realistic painting style.

While players marveled at the evolution of technology, they also once again compared the technical routes of Capcom with some major European and American manufacturers. Some commentators pointed out that it is this ultimate reproduction of "people" that makes "Resident Evil" difficult to surpass in terms of creating a horror atmosphere and embodying emotions.

"Resident Evil: Requiem" is the ninth mainline work in the series. It was officially announced at the 2025 Summer Game Festival and is directed by senior director Nakanishi Yukishi. The game is scheduled to be launched on PlayStation 5, Xbox Series X|S, PC and Nintendo Switch2 platforms on February 27, 2026.


