According to well-known game journalist Jason Schreier, Sony is quietly adjusting its multi-platform publishing strategy. In the future, it may gradually fade away from the PC version transplantation of "housekeeping" stand-alone exclusive masterpieces, and focus more on launching its own online service-based games on the PC platform.

In contrast, Microsoft's Xbox has fully shifted to a "multi-platform, simultaneous launch" publishing philosophy, while Sony has adopted a "console first, PC lags for several years" model in recent years - many popular stand-alone games on PS5 often do not release PC versions until a long time later.

In a recent episode of the Triple Click Podcast, Schreier said that what he currently feels is that Sony’s layout on the PC side will be dominated by live-action online service-based games, while its attitude towards traditional console-exclusive stand-alone works tends to shrink. He said bluntly: “The feeling I currently get is that they are stepping back from moving traditional, console-core stand-alone exclusive games to PC.” This statement is in line with the previous public emphasis by many former Sony executives on “porting first-party PS5 games to PC. It is in sharp contrast to the view that it is almost equivalent to "printing money", and there is also a certain tension with Sony's previously planned "cross-platform purchase" (Cross-Buy) integrated library function for PS5 and PC.

Schreier further stated that he believes that some new heavyweight stand-alone games in the future may not be released on the PC platform at all. When asked about the new "Wolverine" game that will be released on September 15, he admitted that he "doesn't rule out the possibility that this game will never be released on PC." Even if it is eventually ported, players can generally expect that for a long time, they will have to own a PlayStation console if they want to play this game.

When talking about the commercial performance of previously launched Sony PC porting works, Schreier also appeared very cautious, saying that he was "not sure how successful these PC versions are," implying that the profitability of these porting projects may not be as impressive as external rumors. He later added a statement on the ResetEra forum, emphasizing that the relevant statements he made in the podcast were not simply "personal speculations," but that sometimes certain topics appeared first on the show, and formal in-depth reports were still in the process of being prepared, adding that "there will be more news soon."

From a market perspective, Schreier's suggestion that "PC transplants have limited commercial success" is not groundless. Except for a few top-tier popular IPs, works that are released on PC after one or two years or even longer can easily lead to a significant weakening of topicality and purchase desire due to the time difference. To a certain extent, this is also a "side effect" of Sony's own publishing strategy. In addition, he also mentioned in the show that unlike Microsoft, which has publicly promised to promote simultaneous cross-platform distribution, Sony has never made a similar commitment to unified multi-platform distribution.

If this strategic adjustment is finally confirmed, it means that Sony's main form of presence on PC in the future may be service-oriented games that are continuously operated and require long-term community and pipeline support, while the traditional "buyout, plot-driven, stand-alone" console-exclusive masterpieces may be more strictly locked within the PlayStation ecosystem. For a group of players who are accustomed to waiting for PS5 exclusive works for several years before paying back their tickets on PC, this will undoubtedly significantly raise the threshold for accessing Sony's first-party content.