SIE just posted on the PS Blog that PS5 and PS5 Pro chief architect Mark Cerny announced that an upgraded version of PSSR will be launched for PS5 Pro players around the world in the next few weeks. "Resident Evil 9: Requiem", released today, is the first game to use this more advanced PSSR technology.

An upgraded version of PSSR will be launched in the next few weeks, and Resident Evil 9 will become the first game to use this technology.

SIE official announcement:

Today, we are very happy to announce that the upgraded version of PSSR (PlayStation Spectral Super Resolution) will be launched to PS5 Pro players around the world in the next few weeks. PSSR is a set of AI image processing libraries that analyze the image content pixel by pixel when upgrading the resolution of the game screen. As of now, more than 50 PS5 Pro games have increased their effective resolution through PSSR.

We have been developing a new version of PSSR. This version not only makes major adjustments at the neural network level, but the overall algorithm idea also adopts a completely different approach. We are pleased to share that Resident Evil 9: Requiem - officially released today - is the first game to feature an upgraded version of PSSR. This technology helps the game maintain high image quality while maintaining a stable and smooth frame rate.

The following is Capcom Masaru Ijuin’s technical description of the upgraded version of PSSR in this game:

"In "Resident Evil 9: Requiem", we enhanced the graphical performance of the protagonist through the upgraded version of RE Engine to further enhance the player's immersion in the horror atmosphere. For example, each hair and beard of the character are modeled in polygonal form, which can produce real dynamic effects based on body movements and wind. At the same time, when light passes through the hair, it will show different changes based on the way the hair strands overlap. This delicate material performance is one of the details we especially hope fans can witness with their own eyes.

The upgraded PSSR allows us to better handle these complex details and material properties. Traditional upscaling technology is often difficult to restore when faced with such a delicate structure, but the new PSSR successfully solves this problem and further releases expressive power. We hope players can experience this unprecedented level of horror immersion, visual expression, and the new gaming experience it brings. "

——Masaru Ijuin, Senior Manager, Engine Development Support Section, Basic Technology Development Department, Capcom R&D Headquarters

An upgraded version of PSSR will be launched in the next few weeks, and Resident Evil 9 will become the first game to use this technology.

Original

An upgraded version of PSSR will be launched in the next few weeks, and Resident Evil 9 will become the first game to use this technology.

new version

The algorithms and neural networks used in the new version of PSSR are derived from the "Project Amethyst" project we collaborated with AMD. Through AMD's FSR 4 upscaling technology, PC players have already experienced the results of the cooperation between the two parties. On this basis, the upgraded version of PSSR further combines six months of special optimization to bring the latest generation of joint research and development technology results to PS5 Pro players.

We will also bring more news in March, when many existing games will be upgraded to the improved version of PSSR. System software updates will also be rolled out. After selecting the "Enhance PSSR Image Quality" option in PS5 Pro settings, all PS5 Pro games that currently support PSSR can experience the new version. After the system update is released, you might as well try it out yourself - in some games, you may notice an obvious improvement in picture sharpness.

An upgraded version of PSSR will be launched in the next few weeks, and Resident Evil 9 will become the first game to use this technology.