Jack Huynh, senior vice president of AMD's Computing Graphics Division, officially announced a new generation of FSR technology stack code-named "Diamond".As a core component of Microsoft's new-generation Project Helix console, FSR Diamond will be natively optimized for next-generation Xbox hardware.

FSR Diamond will be deeply integrated into Xbox's GDK development toolkit, allowing developers to make full use of this technology to provide performance support for games within the ecosystem.

Unlike Redstone, which previously focused on modular machine learning, Diamond represents a comprehensive innovation at the FSR architecture level.

Huynh emphasized that FSR Diamond will introduce next-generation neural rendering, machine learning (ML)-based super-resolution scaling and ML multi-frame generation technology, while enhancing ray tracing and path tracing capabilities.

At present, FSR Diamond's primary goal is to help Microsoft's next-generation Xbox, but in the future it will also cover the Radeon graphics card product line, but it will also be accompanied by an increase in hardware thresholds.

Kepler_L2 confirmed that FSR Diamond may be limited to new generation graphics cards due to the need for "ML acceleration" function support unique to the RDNA 5 architecture.

This strategy is exactly the same as what AMD did when it launched FSR 4. It only supports RDNA 4 graphics cards and old users are excluded.