During the 2026 GDC Game Festival, representatives from GLAAD (Gay Alliance Against Defamation) gave a speech on the development trends of LGBTQ characters and plots in games. Moderated by GLAAD Deputy Director of Games Blair Durkee and Program Advisor Sabrina Ma, the panel explored the pitfalls games can fall into when telling authentic LGBTQ+ stories and the value of creating great games that happen to represent these groups in engaging ways.

Don’t blame LGBT if the game doesn’t work! Survey shows that most players do not reject related content

The core of this speech is the "GLAAD Game Report". The report, released in 2024, provides a detailed analysis of the impact of LGBTQ representation in games on purchasing behavior, game play, and the positive impact of games on LGBTQ players. The report shows that 17% of the gaming audience identifies as LGBTQ, and the Generation Z audience is growing.

The report also noted that LGBTQ players value different types of representation in games, especially supporting characters and narrative-driven games that allow choices to influence a character's identity.

In her speech, Sabrina Ma emphasized that, generally speaking, non-LGBTQ gamers are not bothered by the inclusion of LGBTQ content in games. She said this "debunks a common myth" - that queer content is off-putting to most other players.

Don’t blame LGBT if the game doesn’t work! Survey shows that most players do not reject related content

"In fact, 62% to 70% of non-queer gamers said queer representation would not affect their purchase decisions, and 9% to 14% would be more willing to buy or play a game because of LGBTQ content." Ma added, "There are indeed some players who say they will be less willing to buy - but our research found that the objections are mainly players who are older, spend less and invest less time in the game. Supporters are younger, spend more, and invest more time in the game."

Although the data shows that audiences are generally receptive to LGBTQ narratives, the two speakers also emphasized that the creative process - how developers present LGBTQ characters and stories in games - is crucial to audience acceptance. Durkee said "good intentions" are not enough.

Don’t blame LGBT if the game doesn’t work! Survey shows that most players do not reject related content

Durkee advises developers to avoid adding characters symbolically just to "tick a box." He cited examples of good representation, including transgender characters in Far Cry 6 and The Elder Scrolls Online, the latter of which won the first GLAAD Outstanding Video Game Award.

Durkee concludes: "The best way to ensure your game is embraced by all audiences is to make inclusivity and authenticity core pillars of the development process. If you treat it as an add-on, players will feel like it's an add-on too, which won't translate well. But if it's thoughtfully integrated into every aspect of the development process, players will reward you and, as an added bonus, they might even make the world a better place."