Capcom's new science fiction game "Pragmata" has recently sparked heated discussions on social media. In addition to the hacker shooting gameplay and unique style of the game itself, the personal experience shared by an old player has made this work resonate emotionally outside of the hardcore gaming circle.The 55-year-old player whose online name is TheRealDuke777 posted in the Reddit community that he had almost completely quit video games in the 30 years after graduating from college. The opportunity for him to pick up the controller again was family changes and redemption.

In 2009, his 8-year-old daughter McKenzie Erin died of epilepsy caused by a congenital heart rhythm problem. This blow left him immersed in the shadow for more than ten years.It wasn't until 2024, at the invitation of his 9-year-old daughter Ella, that he tried to get in touch with games again through "Fortnite", and then experienced "Hogwarts Legacy" and "Red Dead Redemption 2".
What really made this veteran feel special about "Conscious Being" was its trailer.While watching the video, his youngest daughter Ella suddenly told him that the heroine Diana in the game looked very much like her deceased sister McKenzie. It was because of this sentence that he decided to buy this game and start this virtual adventure with Ella.
He admitted in the post that when he got along with the character Diana in the game, he seemed to be able to see the overlapping shadows of his two daughters in her. This experience was not only entertainment for him, but more like a kind of psychological "soul healing".

This story spread quickly after being published on Reddit, attracting a large number of players to leave messages of encouragement. Many enthusiastic netizens specially made lists for him such as "Two People" and "Brothers: A Tale of Two Sons" that are suitable for father and daughter to experience together.Cho Yong-hee, the game director of "Knowledge Existence", forwarded this report on his personal social platform and responded with "Thank you (ありがとうございます)".

Through delicate character design, the developer inadvertently filled the 15-year emotional hole in a father's heart. Behind the hard-core data and programs, the game still has the social value of linking real emotions and healing the trauma of life. For developers, the sense of accomplishment may lie in this recognition from the depths of the players’ souls.
