Codenamed Project America, the original concept of "GTA6" was much bigger than it is now

📅 2026-10-14

Abstract:

A new report from Bloomberg reporter Jason Schreier gives a rare behind-the-scenes look at the development of "GTA6." Rockstar originally had grander plans for its upcoming open-world game, but ultimately had to scale back. The report also features exclusive photos from Rockstar North's Edinburgh studio.

Codenamed Project America

Bloomberg reporter Jason Schreier visited Rockstar’s Northern Studio in Edinburgh, Scotland. In addition to new discoveries about the game's development, the article also features some rare photos from inside the studio that have already sparked a heated discussion on Reddit. Before we dive into the bombshell revelations from Schreier’s report, let’s take a look at the photos.

Fans were ecstatic to finally get a glimpse into the behind-the-scenes studio operations of "GTA6."

“It’s like visiting the inside of the Pentagon,” Reddit user u/WeaponizedAcoustic wrote — an apt metaphor considering Rockstar rarely opens its studios to the public. The photos also sparked speculation. One of the photos shows a book about surfing and Ibiza, which some fans are already interpreting as a hint of what might be coming to GTA 6.

Codename America Project

"American Plan": The initial plan for "GTA6" was much larger

Thanks to fan-made map reconstructions, we already have a rough idea of ​​the scale of GTA 6's world. It appears to be larger than the map in Give Him Love 5, but much smaller than Rockstar originally envisioned.

According to Schreier, the studio originally envisioned a massive open world spanning much of North and South America. The ambitious concept, internally codenamed Project Americas, was eventually abandoned in favor of a setting more focused on Vice City and its surrounding areas. The report did not clearly explain why Rockstar abandoned the original idea. However, given the technical challenges faced by the studio at the time, the scale of the project was ultimately too large to be realized.

Difficulties encountered during the development process, overtime work and expectations for faster releases in the future

Bloomberg's report is essentially a behind-the-scenes look at the development of GTA 6, revealing that the game's production process was not all smooth sailing - as the game's multiple delays have fully demonstrated.

According to Schreier, Rockstar went through a period of serious internal turmoil. One particularly thorny issue is how far the studio should go with authenticity in Grand Theft Auto 6, with developers said to be divided over the game's creative direction.

Organizational difficulties and technical challenges intensified development pressure, especially in building the game's complex systems and adding NPCs to the game world. At times, Rockstar's production capacity simply couldn't cope with the volume of work, forcing the company to set up a new division in Los Angeles. The pandemic has brought new obstacles. These challenges may explain why Rockstar ultimately scaled back Project Americas, although Schreier's report did not directly confirm the connection.

However, there is some encouraging news for the future. The technology developed for "GTA6" may help Rockstar significantly speed up the development of next-generation games. Developers hope their next project doesn't have to take another eight years. Whether this optimism translates into shorter development cycles remains to be seen.

Codenamed Project America

Codename America Project

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