“Slay the Spire” developer MegaCrit recently issued a statement on social media, expressing strong dissatisfaction and concern about the price strategy adjustment of the Unity engine. The team’s official social media announced that if Unity insists on going its own way and continues to forcefully promote the new charging policy, then they will change the game engine.
According to a statement from MegaCrit, their team has been working hard to develop a new game for the past two years, but unlike the engine used in the previous "Slay the Spire", the new game uses the Unity engine. However, they are extremely dissatisfied with the new pricing strategy of the Unity engine. The statement pointed out that the new charging structure of the Unity engine is based on the number of downloads, requiring developers to pay a fixed fee. MegaCrit believes this fee structure is harmful to independent and small-scale developers and violates their trust in Unity.
MegaCrit further noted that the Unity engine company appears to be fully aware of the issue as they even removed the terms of service from GitHub. This move further exacerbated the developer's dissatisfaction with Unity's handling of the matter. Although the MegaCrit team has put a lot of time and effort into the development of the new game, they will consider moving to other engines if Unity does not completely reverse this change and strengthen the protection of the terms of service.
MegaCrit’s statement reflects the general concerns and dissatisfaction of many independent game developers with Unity’s price strategy adjustment. Indie developers often face the challenge of limited funding and resources, so any adverse changes to their financial situation can have a significant impact on their work. They worry the new fee structure will increase their financial burden, reduce their profitability and potentially make it harder for them to compete.
This incident also triggered attention and discussion on the Unity engine company on social media. Some people have called on Unity to reconsider this pricing strategy adjustment and provide more charging plans and support measures that are friendly to small-scale developers.
It is unclear whether Unity will adjust this charging strategy in response to developer concerns. We will continue to monitor the latest developments on this matter and pay close attention to the interaction between independent game developers and Unity.
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