The Nintendo Switch 2 game console will support NVIDIA DLSS 3.5 Ray Reconstruction (NVIDIA DLSS 3.5 Ray Reconstruction), which will make the ray tracing capabilities of Nintendo's new game console more advantageous than the PlayStation 5 and Xbox Series X|S game consoles from the beginning.
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In his latest podcast shared today, Nate the Hate confirmed that the next generation of Nintendo consoles will support Nvidia's DLSS3.5 AI-driven ray reconstruction technology, which can greatly improve the quality of ray tracing. The quality of ray tracing mainly depends on the denoiser used and will therefore vary from game to game, but since the ability to reconstruct rays can be updated through firmware, it is likely to surpass the capabilities of the PlayStation 5 and Xbox Series X in ray tracing in the future.
Speaking of the Nintendo Switch 2 feature set, Nate the Hate also commented on which NVIDIA DLS features will be supported by the console. While he doesn't think the new console will support Frame Generation, the insider believes the console is very future-proof as both Nintendo and Nvidia strive to make the console as advanced as possible in mobile technology and offer the feature set that makes the most sense for the system.
While the information provided by "NatetheHate" has proven reliable in the past, we have to be cautious about what we reveal today. Considering the reports that the Unreal Engine 5 demo of "The Matrix - Awakening" runs very well on game consoles, it is very possible that game consoles do support light reconstruction.
The release date of Nintendo Switch 2 has not yet been determined. We will update as soon as more news about this console becomes available.