Game developers are still angry about Unity's plan to charge installation fees, but the platform holder is standing by its new policy, claiming that "90% of [Unity] customers will not be affected by this change." Unity acknowledged that the proposed runtime charges have caused "confusion and frustration" and sought to clarify questions about how the company defines and counts installs - one of the main sticking points of the new policy.

Unity has previously said it would charge $0.20 per install for games with more than 200,000 installs, raising questions about multiple installs, GamePass and other issues.


Unity claims that starting January 1, it will only count "net new installs" on any device. The company also said developers will not pay for reinstalls, "malicious" installations through botnets and other tricks, trial versions, web and streaming games, and charity-related installations. Unity also updated its official blog with more details.

Unity’s clarification does not seem to appease customers. Currently, the post has nearly 1,000 comments and only 239 likes.

The official account behind the indie game "Genokids" believes: "There is still no cap on this fee. We will be punished as much as the user wants to install the game on as many devices as possible, and there is no (and impossible) check for piracy/fraud, so Developers can figure it out themselves. "


Other developers have also urged Unity to fully withdraw the plan, which has been criticized for causing unplanned expenses for smaller games. If Unity goes ahead with its plans, games like Cult of the Lamb and Among Us will face being pulled from the digital market.

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The developer of "Slay the Spire" expressed strong dissatisfaction with Unity's price strategy adjustment