As e-sports becomes increasingly popular internationally, more and more children hope that they can be like those e-sports stars, playing games while enjoying the fame and fortune that playing games brings. If parents obstruct too much, they will get angry and say angrily: "I just don't like studying. I think I have a talent for gaming and can become a professional player in the future."

Professional e-sports players seem to have become an excuse for Internet-addicted teenagers to indulge in gaming. Parents are very troubled by this, but there is nothing they can do about it.


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In order to solve this problem, an e-sports club in Shijiazhuang, Hebei Province took a new approach and opened a "game persuasion class".
The fee for 7 days is several thousand yuan, and the fee for 22 days is tens of thousands of yuan. The fee is determined according to the child's Internet addiction level. Although the price is expensive, the effect of persuading people to quit is very good.
The purpose of this class is to let young people understand the effort and time that professional players need to put in to win by simulating the daily training of real professional players.
Because the training is extremely intense and boring, some children collapse after only one day. Because they can no longer hold on, they cry and want to go home the next day.

Online games ≠ e-sports
Xiao Ming (pseudonym) is one of those who was persuaded to quit. He is a junior high school student and is about to face a very important middle school exam.
When he was in the first year of junior high school, Xiao Ming became obsessed with games and told his father that he wanted to be a professional e-sports player.
His father felt that this idea was completely unreliable, because he felt that his son was worse than himself at playing games and was not a professional at all. Spending several hours a day playing games was a complete avoidance of study.
So at the beginning of August this year, he took his son to a "gaming persuasion class". Of course, he told Xiao Ming to go to an "e-sports club to train and study."
The first day was normal. Xiao Ming got up at 7 o'clock and then trained according to the e-sports player schedule. He practiced for a whole day. His only rest was when eating, going to the toilet and running on the playground. At 5 p.m., because he had been training at the computer, his hands began to shake and his fingers began to hurt.
During the next few days of training, Xiao Ming no longer had the energy and energy he had when he first arrived, and kept sighing.

The most important thing is that in the face of the cruel reality, he had to admit that he had no gaming talent.
When playing against professional players, I would be "abused" casually and lose miserably every time. The results of the reaction test and hand speed test are far different from those of professional players, and even qualified is not enough. This frustrated Xiao Ming, who had always believed that he had a talent for playing games.
At the same time, there are often real professional players in the class who share their past experiences, their training process and the psychological pressure they face during competitions. Xiao Ming suddenly understood the gap between himself and professional players, and also understood that these gaps cannot be caught up with hard work.
Within a few days, Xiao Ming, who had become disenchanted with games and professional e-sports, returned to his normal life.

at last
Recently, the topic of "the gaming withdrawal class charges tens of thousands of yuan for 22 days" has been very popular, but in fact this course will be available in 2023.
It was first established as a club founded by former professional e-sports player Su Chenhao in 2018. The company's original intention was to select e-sports athletes, but more and more people were persuaded to quit because it failed.
So in 2023, a course dedicated to dissuading students from quitting was opened (there are many such classes on the Internet now).

According to Su Chenhao,Since 2018, nearly 4,000 teenagers have come to the club, 85% of whom "want to play professionally" or "think they have talent", but very few are truly talented, and most of them use games to "escape from real life."
He has a saying that makes sense:
"Once something you like has KPI assessment and various conditions and requirements attached, liking it will become extremely boring and boring!"
After understanding the hardships behind e-sports, teenagers will naturally understand that learning may be the simplest thing in the world.