As one of the largest game markets in the world, our country’s various new game regulations have naturally attracted the attention of overseas game media and players. The latest "Online Game Management Measures (Draft for Comments)" released yesterday (December 23) undoubtedly dropped a bomb in the country. Some new regulations undoubtedly touched some pain points of domestic games and even caused major listed game stocks to plummet. According to media reports, the market value of Tencent and NetEase has evaporated by as much as 450 billion yuan (overseas reports are "nearly 80 billion US dollars").

After being reported by foreign media, it triggered discussions among many players. Overseas players obviously feel the same way this time. Many people expressed that "the world has been suffering from krypton gold for a long time" and said that relevant regulations limiting players' consumption limits should be popularized in their countries.

Under the Eurogamer report, one player commented: "Great for China, it would be great if we could follow suit." Another player agreed with his view, saying, "This is not bad news at all. It would be great if the West could also have such protection."

One commenter wrote: "These seem to be very consumer-protective laws. I want to say: Come on China!"

Another analyzed: "Even if other countries are too ignorant or greedy to adopt similar practices soon, it will still benefit us to some extent. Developers don't want to miss the Chinese market, and they want to make two versions of the game with completely different designs and monetization strategies."

On the Reddit forum, major game subreddits also opened posts to discuss the news, and most of them expressed support and approval. In particular, when it comes to the "prohibition of inducing consumption" regulations, a high-profile comment in a post said: "(This practice) is in almost all Chinese games. Gacha (card drawing) games rely on this." Another player responded and pointed out that not only Chinese games or card drawing games, but almost all free-to-play games use various psychological traps to induce consumption. In fact, the same goes for some paid games.

Another player commented on the rule "limiting player spending" saying: "Even outside of China (this rule) is great. Someone spends so much money on Jpeg (pictures) that it cannot be considered an addiction." A reply echoed his statement, saying: "Especially FIFA. At least eFootball does it in a better way This (the game itself is free and you can directly buy any players you want), but FIFA/EAFC is a $60 game. You can spend hundreds of dollars and still not get Mbappe/Messi/any player you want. "The unboxing of EA's "FIFA" game was also one of the main goals of the EU's regulation of game loot boxes.

In another post, one user wrote: "I fully support China regulating the industry. Chinese players are the worst targets for fee and design abuse. If it can be controlled, it will have a positive knock-on effect on other areas of the industry as well."