"Cities: Skylines 2" is about to be launched on October 25. Paradox has earlier warned that the PC version of the game may have performance (optimization) problems. According to media tests, the optimization of the PC version of "Cities: Skylines 2" is not generally bad, and the problem seems to be more serious. German media PCGamesHardware got the game and shared some benchmarks. The CPU is i913900KS. The performance of "Cities: Skylines 2" on the A-card flagship RX7900XTX is appalling. At 4K/high image quality, this card can only run 7-12FPS.
Even if AMDFSR1.0 is turned on and the resolution is scaled by 50% (which means the internal rendering resolution is only 1080P), the frame rate still cannot reach 30FPS, only 25FPS.
"Cities: Skylines 2" was developed using the Unity engine and does not support light tracing. Its optimization may be worse than several recently released Unreal 5 games. However, recent Unreal 5 games use Nanite and Lume, and the visual effects are much better than the Unity engine.
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