After the release of "Cities: Skylines 2", it was criticized by players due to its poor performance. Before its release, P Entertainment warned players that the game had optimization problems. Players were also confused as to why the official forcefully launched the game despite knowing that the game was not optimized well. P News recently published a new blog post explaining this issue.

In a new blog post, P has provided players with some solutions to performance problems, including: reducing the screen resolution to 1080p, disabling depth of field and volume, reducing global illumination, etc. However, according to player feedback, these methods can only alleviate the problem and cannot fundamentally solve it.

In addition, in the article, they also stated that they plan to launch a series of patches in the future to significantly improve all aspects of game performance. The performance goal of the game is to stabilize 30 frames per second instead of 60 frames, because an excessively high frame rate is not good for city construction games. The continuous development of cities will inevitably occupy the CPU. For this type of game, it is more important to avoid lagging and the user interface is responsive.

Finally, P Entertainment explained why it insisted on releasing the game on the original date instead of delaying it to continue optimization.They said that although the game has challenges for some PCs, in summary, not all players regard performance as the decisive factor in the quality of the game. The most important thing for them is that the game can bring fun to players. Players have given them enough positive feedback, and it would be unfair to postpone the game.Therefore, they chose to implement the previously announced release date and optimize it later so that players can start playing as soon as possible.

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