Game engine developer Unity recently launched a new strategy of charging game developers and publishers "running fees" based on the number of downloads and installations by players, which has caused dissatisfaction among many developers. In fact, it is not only game developers who are dissatisfied. There were also many voices of opposition within the company before the charging strategy was announced, but the upper management still seemed to insist on announcing it to the public.

On the social media Twitter (X), developer Shahriar Shahrabi expressed disappointment and dissatisfaction with Unity's approach, saying that even if Unity later gives in and withdraws its new charging policy, developers and game companies will no longer trust the company because Unity has become a "source of unknown risks." That’s all because the decision was made through leadership, legal, marketing and all employees.

But apparently not all employees agree with the company's approach. "Former" Unity employee Jono Forbes responded to his tweet, saying that in fact, the company's employees tried their best to oppose this decision. "As a Unity employee until this morning, I assure you that we fought tooth and nail against this decision, raising all the points everyone had, but we were told answers would come and then the announcement came without any warning. Those of us who cared about it have left - there will be more resignations this weekend," he said.

Unity CEO John Riccitiello originally planned to hold an employee meeting earlier to explain the current difficulties facing the company, but because the company received "death threats," his speech was canceled. At the same time, the company also closed two U.S. offices for two days to prevent employees from being harmed.

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