Xbox next-generation plans have been launched, and the gaming giant is once again setting its sights on success in the console field. One major difference between the current generation and the next is Microsoft's first foray into the handheld market. Phil Spencer has confirmed that portable Xbox hardware is in the works, and the latest report claims that Microsoft will use its in-house AI-based image enhancement technology to maximize the capabilities of its handheld console.

According to Tom Warren, a well-known industry insider, Microsoft's existing automatic super-resolution technology is likely to be used in the Xbox handheld console. Tom Warren "Microsoft already has its own automatic super-resolution technology (Automatic SuperResolution). I suspect we will see something similar on the Xbox."

It should be noted that this AI-based image enhancement technology has been previously used in the Snapdragon XElite-based Co-Pilot series laptops and has been tested in various games. The main difference between automatic super-resolution and DLSS or FSR is that Microsoft's implementation works on almost any game.

This makes it ideal for use in gaming hardware like handheld consoles, where image enhancement is essential to balance performance and visual effects. Foreign media DigitalFoundry’s test of this technology showed encouraging initial results.

Unlike DLSS, FSR or even PSSR, Microsoft's AI model is still very new and will likely keep improving until handhelds are ready. The most interesting element here is that all next-generation systems will rely on some form of AI image enhancement technology.

PlayStation has launched the PS5 Pro with PSSR to impressive initial results, and Nintendo is expected to use Nvidia's DLSS on the Switch 2. Therefore, Xbox seems to have launched its own product, which makes it possible that the next generation of home game consoles may also use automatic super-resolution technology like handheld consoles.