The Stop Killing Gaming movement has been hugely successful in uniting gamers (and, in this case, consumers) against the inappropriate practices of some game publishers who not only stop supporting games that players have purchased, but then ban players from playing those games outright.

The main trigger of this controversy was that Ubisoft removed "The Crew" from the shelves and began to promote "The Crew 2", but in fact, such incidents have been going on for many years, such as the "FIFA" and "Madden NFL" series. However, these series of games usually just shut down their servers and some content is still available to play. Of course, it is unrealistic to expect publishers to maintain online game operations permanently - after all, there are cost issues and considerations of diminishing returns; but it is not an unreasonable request to require publishers to inform the game's future decommissioning schedule in advance.

The issue of game publishers’ decision-making to suspend services will be debated in the British Parliament at the end of the year

Regardless, the details of the dispute will be decided in the British Parliament.

In the UK, if someone launches a petition and the number of signatures exceeds 100,000, the British Parliament will be forced to start a debate process.

The petition titled "Banning Publishers from Permanently Disabling Sold Video Games" ended in July this year and collected nearly 200,000 signatures. An email sent today shows that the British Parliament will debate this issue on November 3, 2025.

However, the situation may not be optimistic - as early as February this year, the British government's initial response made it clear:

"There are currently no plans to amend the relevant provisions of UK consumer law regarding game deactivation. Game sellers must comply with existing provisions in consumer law and we will continue to monitor this issue." However, at least it has advanced to the stage where MPs can be lobbied before the debate, at least to let them understand what is currently happening.