In a recent interview with Digital Foundry, PlayStation lead system architect Mark Cerny confirmed that machine learning-based frame generation technology "will be coming to PlayStation platforms at some point." He mentioned that this technology will evolve with the ongoing graphics cooperation project between Sony and AMD, but made it clear that no related new features will be released this year.

The so-called AI frame generation uses machine learning to "predict" and insert new frames between the pictures actually rendered by the host, thereby making the picture look smoother without doubling the hardware performance. Similar technologies have been promoted on the PC side by NVIDIA DLSS, AMD FSR and other solutions, but there have always been controversies such as increased input lag and motion picture artifacts. Therefore, the game itself usually needs to have a relatively stable base frame rate in order to add points to the experience rather than subtract points.
It’s unclear whether AI frame generation will be available first on the existing PS5 Pro, or on the next-generation console PS6, which is planned to be released after 2027. Cerny did not give an answer when asked about the specific model, only emphasizing that "no new version will be released this year." The industry generally interpreted it as: a truly complete and deeply integrated ML frame generation function will most likely be launched with the next generation of PlayStation hardware.