Sony is planning to scale back its multi-platform distribution strategy because other platforms have failed to bring in more significant revenue as expected. A recent report from the statistics website Ampere seems to confirm this. The sales of many Sony first-party 3A masterpieces on PC have failed to exceed 1 million copies. As a result, the multi-platform strategy seems to be doing more harm than good to Sony.

According to Ampere’s report, the PC version of “God of War: Ragnarok” only attracted 300,000 players in the first month, and the PC version of “Marvel’s Spider-Man 2” only attracted 260,000 players in the first month. "Horizon West" has 230,000 players, and "Ghost of Tsushima: Director's Cut" has 710,000 players. These figures are in sharp contrast to the tens of millions sold on PlayStation consoles, which shows that the sales of these game series on PC are very small and may not be worthy of Sony's investment of so many resources.
However, these numbers do not fully reflect the real situation. There is often a large delay (usually 2-4 years) for Sony's stand-alone works to be launched on PC, and the pricing is high and the optimization is uneven, resulting in PC players' lack of willingness to buy. Faced with this dilemma, Sony may further tighten its exclusive strategy to strengthen the moat of its own hardware. For PC players, there is probably little hope of playing new games such as "Marvel's Wolverine" and "Saros Cycle" on their computers in the future.

However, this does not mean that Sony has completely failed in the PC market. Although the single-player The game is in a difficult situation, but its multiplayer and online service-based games have been quite successful. "Bad Soldiers 2" sold more than twice the PS5 on PC, and "Marathon" also attracted more than 1 million players on PC. Therefore, it is not difficult to understand that Sony plans to abandon the PC porting of single-player games and insist on publishing service-oriented games on the PC platform.