NVIDIA has previously admitted that some early production RTX5090/5070Ti have a missing rendering unit (ROP) problem, but then the RTX5080 was also found to have a missing rendering unit. In the initial statement, Nvidia said that only about 0.5% of RTX5090/5070Ti were affected by the lack of ROP, and the performance loss was relatively low, only about 4%, but testing shows that the real situation may be worse.

GamersNexus, a well-known hardware creator on YouTube, purchased multiple graphics cards lacking rendering units from players at a premium for testing. The test showed that the real performance loss depends on the picture resolution.

For example, in the RTX5080, tests show that the performance of the defective RTX5080 will drop to the level of the RTX5070Ti. The higher the game resolution, the higher the performance loss, which shows that higher resolutions generally bring a greater burden to ROP, resulting in performance degradation.

Comparison between the RTX5080 lacking ROP and the normal version: performance loss in different games with 4K resolution, up to 11%

Comparison between the RTX5080 lacking ROP and the normal version: performance loss in different games at 1440p resolution, up to 8.8%

However, Nvidia's statement is not wrong, because the performance loss of most games is between 3% and 4%, and the maximum performance loss of the game in the test is 11%, which is consistent with the 11% to 12% gap in the benchmark test.

At present, Nvidia has improved its production process to solve the problem of lack of ROP, and previously produced chips that lack ROP can be downgraded for use, such as using RTX5080 chips on RTX5070.

Of course, for consumers, especially early gamers who purchased NVIDIA RTX50 series graphics cards, they need to use GPU-Z as soon as possible to check whether the ROP is the same as NVIDIA advertises. If it is different, it means it is affected, and they should contact the graphics card manufacturer as soon as possible for replacement.