The first trailer of "GTA6" was released yesterday. Unfortunately, according to Rockstar's press release, "GTA6" continues the tradition of the series, launching only on console platforms and then on PC. Although there may be various reasons behind this decision, PlayerTracker believes that the postponement of the PC version of "GTA6" is due to the "double purchase" trend, and has relevant statistics to prove it.
Statistics from PlayTracker show that nearly 44% of "GTA5" players have "GTA5" games on multiple platforms.
Surprisingly, 37.3% of the sales of "GTA5" were sold to people who already owned the "GTA5" game, and these people accounted for 45% of the total users. "GTA5" platform proportion: PS3 (16%), PS4 (18%), Steam (21%), Xbox One (18%), Xbox360 (27%), all seem to be relatively close.
At an average of $40 per copy and 95 million copies sold, "GTA 5" earned a staggering $1.4 billion in revenue from users who already own the game on other platforms. It's worth noting that the price was set at $40 to take into account sales during the discount period.
This may be the reason why TakeTwo chose to delay the release of "GTA6" on PC. They believe that every time they log on to a platform, old players will continue to buy it. Of course, there may be other reasons, such as further optimizing the PC version, removing bugs, and solving game performance problems.