According to the latest report from Jon Peddie Research,The PC gaming hardware market will see record growth of 35% in 2025, with sales expected to reach $44.5 billion.It is expected that the market size will remain above US$40 billion by 2028.

The report points out that the PC gaming hardware market includes desktops, laptops, independent graphics cards, and gaming peripherals.The main reason for this growth is Windows 11, which places new requirements on hardware, prompting gamers to either upgrade the hardware of their existing computers or buy pre-installed computers based on new hardware.

Ted Pollak, senior analyst at Jon Peddie Research, said: "In the history of Microsoft's Windows operating system, there has never been a requirement for forced hardware migration. This cannot be solved simply by replacing the graphics card, but requires more than 100 million players to upgrade the CPU, which in turn requires upgrading the motherboard and possibly even replacing the memory."

He also pointed out that many gamers are more inclined to buy new PCs, and DIY players are also preparing for this transition, and many are preparing new computers instead of trying to retrofit existing Windows 10 computers.

The report also emphasizes that the entry-level PC gaming market is expected to shrink by 13% in the next five years, and about 10 million PC players are expected to switch to other platforms, such as consoles, handhelds and mobile devices.However, there are many entry-level players who will still stick to the PC platform, but will upgrade to mid-to-high-end or even high-end hardware.

This is also a common phenomenon in the PC hardware market. Lower-end players usually upgrade to better or even higher-end hardware within 2 to 4 years.

Although the entry-level market accounts for a larger share in sales volume, it is relatively less in terms of revenue. In contrast, the high-end market can bring higher profits and revenue, which is one of the reasons why the PC gaming market will remain active in the next few years.