Recently, Crystal Dynamics stated that "Tomb Raider: Legacy of Atlantis" will adjust the high and brutal difficulty design of the first-generation work to adapt to the playing habits of modern players. Tomb Raider: Legacy of Atlantis is Lara Croft's second return to her original 1996 adventure, following 2007's Tomb Raider: Anniversary.

The original

This game was jointly developed by Crystal Dynamics and Flying Wild Hog. It is positioned as a "reimagining" of the original "Tomb Raider". The overall direction is similar to the remakes of the "Resident Evil" series in recent years.

In a media presentation, Crystal Dynamics developer Will Kerslake was asked about the difficulty design of this game, especially the large number of instant death traps in the original game, such as ground spikes, rolling stones, and other content that requires trial and error. Kerslake said: "An important part of reimagining a game is to allow it to continue to evolve with the tastes of modern players." This statement has been interpreted by the outside world as saying that the frustrating instant death design in the original game may be weakened or presented in a more manageable way.

The original

However, Kerslake also emphasized that the core experience of the series will not be weakened as a result. He pointed out: "The puzzle elements of combat and movement, as well as high-stakes action scenes with lives hanging by a thread, have always been an important part of Tomb Raider."

He also mentioned that classic elements including large rolling stones can be seen in the trailer of "Legacy of Atlantis", indicating that a large number of the series' iconic mechanisms and scenes will still be retained.

Currently, the original "Tomb Raider" and "Tomb Raider: Anniversary" can still be played on modern platforms. Players who prefer the original high difficulty and instant death trap experience can still choose to return to the old games.