For core players who have long relied on third-party tools to run GOG games on Linux systems, a piece of news that has been waiting for many years has finally arrived. Digital game distribution platform GOG officially confirmed recently that its independently developed GOG Galaxy client has officially started native development for the Linux platform.
As a game platform that focuses on digital rights management (DRM-free), although GOG has allowed players to download keyless game installation packages directly through the web in the past, its client software, GOG Galaxy, which includes core functions such as cloud archiving, achievement systems, automatic updates, and cross-platform friend socialization, previously only natively supported Windows and macOS platforms. This has forced many Linux players to rely on third-party alternative tools such as Heroic Games Launcher for convenient management.
In response to the long-standing voice of the community, GOG co-CEO Krzysztof Papliński made it clear in an interview with the well-known geek media GamingOnLinux that Linux support has always been one of the most discussed topics in the community, and the official attaches great importance to this. It is reported that GOG has publicly released senior engineer recruitment positions earlier this year, aiming to reconstruct the client's software architecture and development standards. Currently, the special technical experts are in place, and the team is comprehensively promoting the Linux native adaptation strategy and technical path.
However, officials also maintained a cautious attitude. Paplinski admitted that migrating a huge client system to Linux is an extremely complex technical project, so the team is currently unable to announce a specific launch schedule, phased results or specific deployment plans. Despite this, GOG officials are fully investing time and resources to bring high-quality native client support to the Linux ecosystem.