B[Agency: 37 Chinese mobile game publishers attracted a total of US$2 billion globally in September] On October 16, the Sensor Tower store intelligence platform showed that in September 2026, a total of 37 Chinese manufacturers were shortlisted for the top 100 global mobile game publishers in revenue, with a total revenue of US$2 billion, accounting for 41.6% of the revenue of the top 100 mobile game publishers worldwide in this period. In September, the top position of China's mobile game publishers list was highly stable, with the rankings of the top seven publishers remaining unchanged, and Tencent continuing to hold the top spot. The performance of middle-tier publishers was even more outstanding. Bilibili’s revenue increased by 36% month-on-month, and its ranking rose by 7 places; Joy Games’ ranking increased by 10 places, becoming one of the publishers with a larger increase in ranking in September. In addition, Yishijie, Youku Shengshi and Luzhu Games returned to the list. B[Good news continues to boost market attention, and the valuation of the gaming sector is highly cost-effective] October 15th, the A-share gaming sector has seen a continuous rebound recently. Wind data shows that on October 14, market concept sectors such as short drama games and online games were among the top gainers. The game-related media sector has become the main direction of net capital inflows in recent trading days, and many individual stocks have been active. According to industry insiders, the pace of domestic game license approvals has gradually stabilized since the beginning of the year, and the supply side of the industry is expected to continue to consolidate, which will continue to push game companies to reserve new products to enter the testing and launch cycle, and drive the performance of the sector to gradually be realized. After going through adjustments, the valuation of the gaming sector is now highly cost-effective, and we are optimistic about the opportunities to repair sector valuations supported by fundamentals. (China Securities Journal) B[Can’t play Honor of Kings on “Doubao Mobile”? Company response] On September 28, Doubao Mobile Assistant released "Instructions on Abnormal Usage of Nubia Navi On XUltra, when logging into Honor of Kings or engaging in a match, there will be a message that the device environment is abnormal and the user is forced to be kicked offline. "Doubao Mobile Assistant stated that after confirmation, Doubao Mobile Assistant did not perform any operations on the Tencent game system throughout the process, and the AI did not have any illegal clicks, plug-ins, or simulation behaviors. The team is still continuing to communicate with Tencent related parties, but has not received a clear reply from the other party so far. We sincerely apologize for this. At the same time, Doubao Mobile Assistant also advises users not to repeatedly try to log in to Honor of Kings on Nubia NaviX Ultra for the time being. "If your account has been banned, it is recommended to file an appeal/complaint through the official game customer service channel at the same time to restore the account faster. If there are any latest developments, we will synchronize everyone in a timely manner." Tencent has not publicly responded to this. The reporter learned from people familiar with the matter on September 28 that in terms of mechanism, Honor of Kings uses various security risk strategies to ensure game fairness. These strategies have been used for some time in the past without any targeted adjustments. (Beijing News) B[Guangdong: Cultivate the growth pole of science fiction industry Building a Science Fiction Industry Cluster] On September 23, the Guangdong Provincial People's Government issued the "Guangdong Provincial National Science Literacy Action Plan Outline Implementation Plan (2026-2030)", which proposed to strengthen policy support for the development of the "Science Popularization +" industry and strengthen We will promote cross-departmental collaboration, improve supporting policy guarantees, and rely on key enterprises for industrial revitalization of the "Hundreds and Thousands of Projects" and the top 500 manufacturing enterprises in Guangdong Province to create a number of new business formats of "science popularization + agriculture", "science popularization + industry", "science popularization + cultural tourism" and "science popularization + service industry". Cultivate the growth pole of the science fiction industry, create a science fiction industry cluster, attract science fiction creation, film and television production, game development and other enterprises to settle in, support the construction of science fiction theme parks, science fiction museums and other carriers, and focus on supporting the research and development of science fiction original works, science fiction film and television animation, and science fiction derivatives. B[Game Working Committee: China’s domestic game market’s actual sales revenue increased by 8.08% year-on-year in August] On September 18, the China Audio and Digital Association’s Game Working Committee released a monthly report on China’s game industry in August, which showed that in August 2026, the actual sales revenue of China’s domestic game market was 31.627 billion yuan, a month-on-month increase of 1.7%, and a year-on-year increase of 8.08%. Among them, the actual sales revenue of China's client game market reached 6.703 billion yuan, a month-on-month decrease of 2.34%, and a year-on-year increase of 2.13%; the actual sales revenue of China's mobile game market reached 23.395 billion yuan, a month-on-month increase of 1.39%, a year-on-year increase of 8.6%. The actual sales revenue of China's independently developed games in overseas markets was US$2.03 billion, a month-on-month increase of 0.88% and a year-on-year increase of 20.87%. B[Multi-departments jointly launch the fifth "Youth Copyright Protection Season" action] September 1st, recently, the Copyright Administration Bureau of the Central Propaganda Department and other departments, together with relevant departments of the Ministry of Public Security, Education, and the Ministry of Culture and Tourism, jointly launched the fifth "Youth Copyright Protection Season" action. The special action focuses on key areas such as online literature, online games, online film and television, and books at home and abroad, and severely rectifies infringement and piracy involving the rights and interests of young people; it focuses on cracking down on unauthorized reproduction, reproduction, dissemination, and sale of pirated textbooks, teaching aids and other books and book resources, and illegal dissemination of infringement and piracy. We will strictly investigate and punish illegal activities such as inducing and instigating teenagers to engage in secretly filming and recording theater movies, disseminating and selling them, and engaging in illegal activities such as campus distribution and online dissemination of infringing and pirated products, so as to protect the healthy growth of teenagers. It is understood that this action will also increase the intensity of physical market inspections and website platform inspections at important time points, deepen the comprehensive management of online copyright, consolidate the main responsibilities of the platform, continuously improve the level of copyright protection education for young people, enhance independent innovation capabilities, and create an open and innovative copyright ecosystem. A[215 game version numbers were approved in August, and a total of 1,362 version numbers were issued during the year] On August 31, the State Press and Publication Administration today released the approval information for domestic online games in August 2026. A total of 215 games received version numbers, including 209 domestic online games and 6 imported online games. The main approved products include "Dragon Nest: Classic" owned by Shulong Technology, "Fingertip Breakout" owned by Sangbo Network, "Mortal Cultivation: The Road" owned by Sanqi Interactive Entertainment, "Xingluo Xiaozhu" and "Joint Knights" owned by Dianhun Network, "Hurry Warrior" owned by Zhongqingbao, "My Doomsday Base" owned by Glacier Network, "Return to the Center of the Earth" owned by Shanghai Blade Network, etc. In addition, Tencent's "The Battle of the Golden Shovel", Kaiying Network's "Douluo Dalu: Legend of Evil", and Gigabyte's "Quest for Swords and Immortality" have all changed their information and added new client versions. Since the beginning of this year, the State Press and Publication Administration has issued a total of 1,362 game version numbers, including 1,319 domestic online games and 43 imported online games. (Reporter Wang Yanlin)
— All loaded —