Sony says consumers already know that buying PlayStation digital games does not mean owning them

📅 2026-09-01

Abstract:

Sony recently submitted documents to a California court in the United States in response to a class action lawsuit targeting the way PlayStation digital games are sold. Sony believes that rational consumers should understand that when purchasing digital games through the PlayStation Store, they obtain a license to use it, not the ownership of the game itself.

The lawsuit was filed on June 18, 2026 by four California PlayStation users. The plaintiff alleged that Sony failed to explain in a clear and eye-catching manner that digital games do not belong to consumers during the purchase process, but instead hid the relevant content in inconspicuous small print or independent agreements that users may not actively confirm.

The case involves California’s AB 2426 bill that took effect on January 1, 2025. The law requires digital goods platforms to clearly allow consumers to confirm that they are purchasing a license rather than ownership when checking out, or to state in independent, eye-catching and easy-to-understand text that digital goods only grant a license to use.

Currently, the PlayStation checkout page will display a prompt stating that by confirming the purchase, the user agrees to the PlayStation Terms of Service and acknowledges that the purchase of digital products is a license subject to the Software Product License Agreement. The plaintiff argued that the text was too small and inconspicuous to meet the disclosure requirements of California law.

In its first substantive response submitted on August 21, Sony stated that the PlayStation Terms of Service and Software Product License Agreement have fully stated that digital games are "licensed and not sold." However, the relevant expressions are located in lengthy legal documents, requiring consumers to read hundreds or even thousands of words before they can see them.

Sony also contends that digital games do not have scarcity in the traditional sense, so it is not reasonable for consumers to own digital copies. Using the example that the same game can be purchased by different users, Sony believes that if digital purchase means true ownership, then subsequent consumers should not be able to purchase the same game that has been "owned" by others.

Sony's stance has sparked a new round of controversy among gamers, especially after the company announced plans to stop producing physical PlayStation game discs starting in 2028. Critics believe that if physical media disappears and digital games are just licenses that can be revoked or modified, players' digital game libraries will be completely controlled by Sony. Some players also pointed out that the store page uses terms such as "buy now" and "confirm purchase", but Sony legally emphasizes that this does not constitute a real sale.

Sony is still advancing its digital strategy. Lin Tao, chief financial officer of PlayStation, said in July that the company will advance relevant plans cautiously, pay attention to player feedback, and continue to explore how to adapt consumers to a completely digital gaming ecosystem.

In addition to the California lawsuit, Sony also faces legal challenges in other regions. Mexican lawmakers have accused stopping production of physical discs as anti-competitive behavior that could force consumers to switch to Sony's own digital stores. In the UK, a class action lawsuit called "PlayStation, you owe us" involves a potential amount of about 1.97 billion pounds. Dutch consumer rights organization Stichting Massaschade & Consument accused PlayStation of charging Dutch consumers higher prices for digital games than elsewhere.

The person in charge of the organization said that after the disappearance of physical discs, the second-hand market and independent retail channels will also decrease, and Sony may therefore have greater decision-making power in terms of game pricing and user usage period.

If the California plaintiffs prevail, PlayStation, Xbox, Nintendo and PC gaming platforms may be forced to redesign their checkout processes and use bold, clear language to explain that consumers are purchasing a license, not a title. If Sony wins the case, it will mean that the practice of putting relevant instructions in lengthy terms of service may still become industry practice. The final verdict may have an impact on the sales rules of the entire digital game market.

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