The director of the "Resident Evil" reboot film responds to the controversy over the adaptation and emphasizes restoring the survival horror experience

📅 2026-09-19

Abstract:

The "Resident Evil" reboot movie has been launched, and director Zach Craig recently responded to players' doubts about the direction of the adaptation. He said that although the new film does not tell Leon's story, he hopes that the audience can feel the creative team's understanding of the game and the series' iconic survival horror experience.

The director of the

Craig admitted that he initially thought series players would welcome a movie focusing on survival horror, but did not fully realize that many people had been waiting for Leon's story. He understands this disappointment and admits that he would have similar feelings of resistance when faced with adaptations that did not fit his impression of Resident Evil.

Regarding the connection between the new film and the game, Craig emphasized that this is not an unrelated story with the name "Resident Evil" attached to obtain a production budget. He hopes that after watching the movie, skeptical gamers will recognize the fondness and preservation of gaming elements in the film.

The film directly draws on the language of the game in terms of lens design, using a third-person over-the-shoulder perspective and a wide-angle lens. Craig also integrated the game's on-foot exploration, resource constraints, injury status, and oppression into the rhythm of the movie to approximate the player's experience when they are in a dangerous environment.

The new film also adopts the core settings of the series such as T-Virus and Umbrella Corporation, and refers to the weapon growth process in the game: the character starts with a pistol, and then uses a shotgun and MP5, and the enemies and mutated creatures encountered will gradually become more dangerous.

Starring Austin Abrams said that over-the-shoulder shots and continuous movement in a single shot place demands on the cooperation of the actors and the camera team. He believes that Craig's familiarity with the game and his ability to clearly direct camera movements made the team more confident in retaining the gameplay feel of "Resident Evil".

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