Today, Tencent President Liu Chiping responded to market rumors that the United States is considering whether to retain Tencent’s investment in local games.He said that Tencent has been in constructive communication with U.S. regulators for a long time, and the overall situation is developing in a positive direction and the overall risks are relatively controllable.
Liu Chiping pointed out that one reason is that compared to social media, the gaming business is much less sensitive. At the same time, the companies Tencent invests in the United States are still managed and promoted by the founders and operate independently.
Overseas, Tencent Games has some procedures to go through in the United States, and other overseas places also welcome Tencent to invest in local game companies.
Earlier, it was reported that the White House was discussing whether to allow Tencent to continue to hold shares in popular American game manufacturers.
According to people familiar with the matter, senior U.S. officials have held a meeting to assess whether Tencent’s investments in U.S. and Finnish gaming companies pose so-called “security risks.”
It is understood that Tencent holds 28% of the shares of Epic Games, the US developer of "Fortnite"; it also wholly owns Riot Games, the developer of "League of Legends" and "Fearless Contract", and Supercell, the Finnish developer of "Clash of Clans" and "Brawl Stars".
Some U.S. officials believe that Tencent’s above-mentioned investments are risky because game companies collect a large amount of user data, including financial information, personal privacy, and game chat content.
