Recently, developer Nicholas Slattery launched a project called "Sony Head Tracker", which uses the accelerometer and gyroscope built into Sony's WF-1000 and WH-1000 series headphones/earbuds to convert head sensing data into in-game perspective control in real time. These sensors were originally used for spatial audio functions to create a surround sound field by accurately tracking head movements. Now they have been rediscovered for new uses in game control.

Sony has integrated the Android Head Tracker protocol into the headset firmware, but it has been "ignored" under Windows systems. To this end, the Sony Head Tracker application developed by Slattery acts as a bridge layer, connecting sensor data from Sony headphones on one end and OpenTrack software on the other, converting real-time head movements into camera control signals that meet the requirements of the game. OpenTrack natively supports over 200 PC games and can be used with mobile phones, webcams, eye-tracking or infrared tracking devices, so through this bridge solution, Sony headsets can be almost plug-and-play into the existing head tracking ecosystem.

Currently, devices that support this feature include models such as Sony WH/WF-1000XM6, WH/WF-1000XM5, and ULT WEAR (WH-ULT900N). They are all products that support spatial audio and therefore have the necessary sensor and protocol foundation. In contrast, although Apple's headphones and earbuds also have related hardware, they use its own closed proprietary protocol and cannot be compatible on the Windows platform through this solution.

According to the project author, Sony Head Tracker can already work with hundreds of PC games, including well-known simulation works such as "Microsoft Flight Simulator" and "Assetto Corsa". Judging from the public demonstration videos, the response and accuracy of head tracking are close to the level of VR headsets. For flight or racing simulation players, as long as they already have compatible Sony headsets in their hands, they can significantly improve their immersion at a very low cost.

For users who own the aforementioned Sony headsets and frequently experience simulated games on their PC, this solution requires almost no additional hardware investment. You only need to install and configure Sony Head Tracker and OpenTrack to get started. The birth of this project also once again demonstrated the potential hidden in high-end consumer electronics products: as long as the interface is opened and existing sensors are well utilized, ordinary headphones can also cross-border and become game input devices, allowing mainstream peripherals to find new application scenarios outside of spatial audio.